Star Wars The Old Republic Activation Code Generator

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Hi! This paper is meant to create a random scenario for Knights of the Old Republic. The idea is to create a random challenge for the player to playthrough the game with. The only thing you need is dice (if you don’t have any use https://www.wizards.com/dnd/dice/dice.htm). Then going through each element below you roll the specific die in the parentheses and get a result. When you have rolled for each element you will end up with a “scenario challenge” in which you can play the game. I hope it makes sense and feel free to comment below for improvements or suggestions.

Bloodybob96 also made the generator in to a full-fledged Java-program. You can check it out on Nexus.

Last updated 01-25-2019: I have now added more playstyles for you guys to play around with and changed the dice rolling for playstyles as well. Enjoy! 🙂

Gender (d4):
1-2 = Male
3-4 = Female

Starting Class (d6):
1-2 = Soldier
3-4 = Scoundrel
5-6 = Scout

Jedi – Class (d6):
1-2 = Guardian
3-4 = Sentinel
5-6 = Counsular

Playstyles (d100):

1-2 = Solo – Play in solo-mode as much as possible with your main character. Only time you play with more than one character is when the game forces you to.

Star Wars Knights Of The Old Republic Activation Code Generator

3-4 = Gunslinger – Only use ranged-weapons.

5-6 = Misandry – Be nice to all female characters in the game but be a jerk to all male characters.

7-8 = Misogynist – Be nice to all male characters in the game but be a jerk to all female characters.

9-10 = Pure melee – No use of ranged-weapons.

11-12 = Fist-fighter – Use only your fists through the whole game.

13-14 = Complete only main quests – Ignore all side quests and do only the main quests. You can do the side quests if it is needed to move on in the main quests.

15-16 = Complete all quests – Complete every quest in the game.

17-18 = Get rich – Finish the game with as much money as possible.

18-19 = Low level – Finish the game at the lowest level you can possibly do.

20-21 = Few items – Finish the game with the minimum of used items.

22-23 = No deaths – Finish the game without your main character dying or going unconcious.

24-25 = No team-mate falls – At no time can you or anyone of your teammates go unconcious.

26-27 = Killing as few enemies as possible – Finish the game by killing only the minimum of enemies needed to win it.

Star Wars The Old Republic Activation Code Generator

28-29 = Speedrun – Finish the game as fast as you can.

30-31 = No armor – Finish the game without using any armor.

32-33 = Naked – Playthrough the game without ever wearing clothes or armor.

34-35 = No force use – Never use forcepowers in the game. This also includes Force Persuade. Your teammates may use force powers though.

36-37 = No force use from your team-mates – Your teammates may never use force powers. You can use them though.

38-39 = Starting weapon – Beat the game without using any other weapon than the ones you find in the chest on the Endar Spire.

40-41 = Starting armor – Beat the game without using any other armor than the one you find in the chest on the Endar Spire.

42-43 = Starting weapon and armor – Beat the game without using any other weapon and armor than the ones you find in the chest on the Endar Spire.

44-45 = One-handed – Beat the game using only one handed weapons.

46-47 = Two-handed – Beat the game using only two-handed weapons or a weapon in each hand. Until you get two-handed weapons or weapon in each hand you can only use your fists.

48-49 = Double-bladed – Complete the game using only doublebladed melee weapons or lightsabers. Until you find one you can only use your fist.

50-51 = Anti-alien racist – Be nice to humans but be a jerk to all aliens/non-humans

52-53 = Alien-lover extremist – Be nice to all aliens/non-humans but be a jerk to all humans.

54-55 = Shopaholic – Everytime you get credits run to the nearest shop and buy until you run out of money.

56-57 = Party only with Jedis – Only Jedis are allowed in your team. (Except when main quest requires otherwise.)

58-59 = Chrometophobia – Always strive to have 0 credits.

60-61 = Level 5 – Only level up at every 5th level

62-63 = Self-love – Your party must only consist of people within your own Character Classes. (Except when main quest requires otherwise.)

64-65 = Opposite attracts – Your party must only consist of people different from your own Character Class(es). (Except when main quest requires otherwise.)

66-67 = I have the lead role – Don’t explore your companions side quests and background stories.

68-70 = Non-force wielders are trash – Be nice to force-users but a jerk to non-force-users

71-72 = The Force will always corrupt – Be nice to non-force-users but a jerk to force-users

73-74 = Serial killer – Kill as many people, creatures and things as possible

75-76 = Anti-social – Avoid dialogue as much as possible. If you get into dialogue then try to get out of it as soon as possible.

77-78 = Lingustic Discriminator – Be a jerk to every person who doesn’t speak galactic basic but be nice to every user of galactic basic.

79-80 = Basic is for noobs – Be nice to every person who doesn’t speak galactic basic but be a jerk to every person who speaks galactic basic.

81-82 = The pen is sharper than the sword – Set Intelligence to 18 from start but Strength to 8.

83-84 = Wisdom is better than strength – Set Wisdom to 18 from start but Strength to 8.

85-86= Me strong! – Set Strength to 18 from start but Intelligence to 8

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87-88 = The enemy only understands strength! – Set Strength to 18 from start but Wisdom to 8

89-100 = Reroll

Morality (d6):
Light side = 1-2
Grey = 3-4
Dark side = 5-6

Pursue love interest Carth/Bastila (d4):
1-2 = Yes
3-4 = No

Taris

The promised land (d4):
1-2 = Help Rukil find the promise land
3-4 = Give the maps to Igear

The Rakghoul Serum (d4):
1-2 = Give it to Zelka
3-4 = Sell it to Zax

Swoop gangs (d4):
1-2 = Loyal to Hidden Beks
3-4 = Betray the Hidden Beks

Dantooine

Family Conflict (d4):
1 = Resolve the family issues and let the children marry
2 = Let the children escape to the Enclave
3 = Convince the children to break up their relationship
4 = Make the families kill each other

Juhani’s fate (d4):
1-2 = Let her live
3-4 = Kill her

First planet to visit after Dantooine (d4):
1 = Tatooine
2 = Kashyyyk
3 = Manaan
4 = Koriban

Tatooine

Sandpeople solution (d4):
1-2 = Speak and negotiate with the sandpeople
3-4 = Slaughter the sandpeople

Kashyyyk

Support Freyaar vs. support Chuundar (d4):
1-2 = Support Freyaar
3-4 = Support Chuundar

Manaan

Kill or save the Firax (d4):
1-2 = Kill it
3-4 = Save it

Korriban

Who to poison for the final trials(d6):
1-2 = Poison Uthar
3-4 = Poison Yuthura
5-6 = Poison both

Join Uthar/Join Yuthura (d6):
1-2 = Support Uthar
3-4 = Support Yuthura
5-6 = Kill them both

Who to save the crew on the Leviathan (d6):
1 = HK-47
2 = Jolee Bindo
3 = Juhani
4 = T3
5 = Mission Vao
6 = Canderous

Unknown World

What tribe to help (d4):
1-2 = Join The One
3-4 = Join The Elders

Join the darkside with Bastilla on top of the temple (d4):
1-2 = Join Bastila
3-4 = Refuse Bastila

The Star Forge

Save or kill Bastila on the Star Forge (only if you didn’t join her)(d4):
1-2 = Save Bastila
3-4 = Kill Bastila

It should be pretty straightforward but just in case I will give an example:

Gender: roll 3 = female
Starting Class: roll 2 = soldier
Jedi Class: roll 2 = sentinel
Styles: roll 18 = no force use
Morality: roll 5 = Dark side
Pursue love interest Carth/Bastila: roll 2 = Yes
The promised land: roll 4 = Give the maps to Igear
The Rakghoul Serum: roll 1 = Give it to Zelka
Swoop gangs: roll 1 = Loyal to Hidden Beks
Family Conflict: roll 2 = Let the children escape to the Enclave
Juhani’s fate: roll 1 = Let her live
First planet to visit after Dantooine: roll 4 = Korriban
Sandpeople solution: roll 3 = Slaughter the sandpeople
Support Freyaar or support Chuundar: roll 3 = support Chuundar
Kill or save the Firax: roll 4 = save it
Who to poison for the final trials: roll 3 = Poison Yuthura
Who to support in the final trials: roll 2 = Support Uthar
Who to save the crew on the Leviathan: roll 2 = Jolee Bindo
What tribe to help: roll 3 = Join the Elders
Join the Dark Side with Bastila on top of the temple: roll 1 = Join Bastila
Save or kill Bastila on the Star Forge: N/A

So here we have a female character who is a soldier but later on will become a Jedi-Sentinel. She won’t be using her force powers but rely on ordinary skills. Her morality is evil/dark side and she will try to pursue a love interest with Carth. On Taris she will destroy the hopes of the village in the Undercity by giving the maps to Igear but she is not heartless since she will give the Rakghoul Serum to Zelka. She will also stay loyal to the Hidden Beks despite the temptation from the Black Vulkars. On Dantooine she will help the children escape their families in order to pursue a life of their own. She will also spare Juhani’s life which means she will join crew of the Ebon Hawk. However, drawn to darkness the first planet she heads for after Dantooine is Korriban. Here she will Poison Yuthura in order to support Uthar in the final trials of the Sith Academy. On Tatooine she will show no mercy and slaughter the sandpeople. Later on Kashyyyk she will support Chuundar and his policies. On Manaan she again decides to show mercy by saving the Firax. While on Leviathan she suggest that the life-experience of Jolee Bindo is the best to save them all. On the “unknown world” she joins the Elders but on top of the temple she cannot resist the offer of great powers from Bastila thus reclaiming her title as Darth Revan.

Or something like that. Enjoy!

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